Friedrich Boell [De]

FBoell Dead Pixels 2018,Metaebene
FBoell Dead Pixels 2018, Collumnia_FMacaulay_003
FBöll Dead Pixels 2018, Collumnia_FMacaulay_004
FBöll Dead Pixels 2018, Collumnia_FMacaulay_005
FBöll Dead Pixels 2018, Collumnia_connection
FBöll Dead Pixels 2018, Collumnia_FMacaulay_007
FBoell Dead Pixels 2018, Collumnia_HerstellungFBöll Dead Pixels 2018, Collumnia_Panel

HISTORIC PROPERTIES //Friedrich Boell: Dead Pixels (2018)

Based on Böll’s discovery of a box of damaged iPhones, Dead Pixels features a freestanding, choreographed grid of flickering phone screens that are individually re-programmed byBöll to mimic the individual pixels in a larger, abstract composition. Böll has an extensive knowledge of electronics from his work and studies at Information Technology and Network Systems, in Berlin, Germany, combined with his education from Academy of Media Arts, in Cologne.

Boell is a student at the Media Arts Academy of cologne and was a student contributor to our sister exhibition in Cologne COLLUMNIA.

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Friedrich Boell
Collumnia


Friedrich Boell

Friedrich Boell was born in 1982 in Wesel and grew up in Xanten.
He moved to Berlin in 2001 to study Information Technology and Networked Systems.

During the next 10 years he worked in IT service and got to know the mountains of electronic scrap behind the flashing digital facade. The awareness of this socially generated resource and the attempt to understand it from a technical point of view drove him from now on increasingly around. He began to think about the modification and contextualization of everyday objects and the technologies used in them.

The primary use of found material was driven by these considerations. In 2015 he began studying media arts at the Academy of Media Arts Cologne.
Here he deals with technologies such as reverse engineering, 3D printing, 3D modeling and works in the field of robotics. He also became acquainted with the works of artistic role models such as Peter Vogel and Jenny Holzer. In 2019 he takes part in a study exchange program to Bogotá in Colombia. In addition, he has been involved in non-professional electronic music production, digital image processing and computer-generated graphics since 1996.

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